Demoreel 2026

3D / VFX
ARTIST

Hard-surface modeling · FX simulation · Look development

HARD SURFACE ✦ FX SIMULATION ✦ LOOK DEV ✦ HOUDINI ✦ REAL-TIME ✦ RENDER ✦ HARD SURFACE ✦ FX SIMULATION ✦ LOOK DEV ✦ HOUDINI ✦ REAL-TIME ✦ RENDER ✦
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Selected Work

A selection of recent projects / modeling, simulation and rendering.

Final render Z-Depth Whitewater Color Correct Sharpen Final Comp Breakdown
FX SimulationLook Dev

Water Simulation

Water and whitewater simulation, multi-pass compositing and color grading for a cinematic shot of a whale breaching the surface.

Houdini Mantra 1 month
Blockout Lighting Detail Grade Final Lighting Breakdown
EnvironmentUnrealLook Dev

Fallen City

Real-time environment built in Unreal Engine / modular ruins, lighting and atmosphere, everything was done from scratch to the final graded shot.

Blender ZBrush Gaea Substance Designer Unreal Engine
HK416C receiver HK416C flashlight HK416C rear sight HK416C both side HK416C both side
Glock 17 — hard surface render
Glock 17 Blender Substance Painter
2 full days
Hard SurfaceWeapon

HK416C

High-fidelity replica of the HK416C assault rifle / modeling, PBR texturing, animated close-up shots and rendered detail stills.

Blender ZBrush Houdini Mantra Substance Painter 2 weeks
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About me

I'm a 3D / VFX artist specialized in hard-surface modeling and effects simulation. From highly detailed weapon replicas to complex water simulations, I build production-ready assets and shots, from blocking all the way to final render.

  • Modeling Blender · Maya · ZBrush
  • FX / Sim Houdini
  • Texturing Substance Painter · PBR
  • Render / Comp Nuke · Unreal · Cycles
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Let's work together

yua.3dvfx@gmail.com
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